Tiny beast, unaligned

Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft., climb 10 ft., swim 30 ft.

4 (–3) 14 (+2) 10 (+0) 2 (–4) 12 (+1) 8 (–1)

Skills Perception +3, Sleight of Hand +4
Senses darkvision 60 ft., passive Perception 13
Challenge 1/8 (25 XP)
Proficiency Bonus +2


  • Amphibious. The wharfling can breathe air and water.


  • Pilfering Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Instead of dealing damage, the wharfling can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn’t a weapon, and isn’t wrapped around or firmly attached to the target, such as a shirt or armor.


The hairless canine scurries along the pier, dripping with water and carrying a fish in its jaws. Its finned claws click on the planks as a fishmonger yells from behind it.

Waterborne Packs. Wharflings are hairless, aquatic canines with large, webbed feet and oversized mouths. Adept fish catchers, wharflings establish dens near the shores of oceans, lakes, and rivers, and they often move in family groups of three or more.

Thieving Gits. Those who have been bitten by a wharfling rightly fear their needle-like teeth, but most coastal communities hate the animal more for its propensity for theft. Their lairs are filled with stolen metal trinkets.

Beach Swarms. Periodically, wharflings congregate in huge numbers and tear along the shoreline for miles before returning to their dens. Why they gather this way is unknown, but most locals know to avoid the shore on these nights.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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