White Wolf

Medium undead, neutral

Armor class 15 (natural armor)
Hit points 45 (7d8 + 14)
Speed 40 ft.

17 (+3) 15 (+2) 14 (+2) 16 (+2) 13 (+1) 6 (-2)

Senses Perception +3, Stealth +4
Damage Resistances acid, cold, fire, lightning, thunder
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 13
Proficiency Bonus +2
Challenge 3 (700 XP)


  • Ethereal Awareness. The white wolf can see ethereal creatures and objects. Incorporeal Movement. The white wolf can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Keen Hearing and Smell. The white wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The white wolf has advantage on an attack roll against a creature if at least one of the white wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Etherealness. The black hound magically enters the Ethereal Plane from the Material Plane, or vice versa.


This ghostly wolf is all white, with piercing red eyes.

White wolves are spawned when wolves are hunted to extinction in an area. Infused with the spirits of the dead beasts, white wolves return with a vengeance, hunting and killing anything that belongs to the humanoids who killed them. Eventually, they seek to lure the hunters into a trap, and there the white wolf enacts its bloodless revenge.

Section 15: Copyright Notice

Affinity Torus Copyright 2022 Dias Ex Machina Author Chris Dias

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