Wickerman

Gargantuan construct, neutral

Armor Class 15 (natural armor)
Hit Points 217 (14d20+70)
Speed 30 ft.

STR DEX CON INT WIS CHA
27 (+8) 15 (+2) 20 (+5) 1 (-5) 10 (+0) 7 (-2)

Damage Immunities fire, poison, psychic
Damage Immunities cold
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 13 (10,000 XP)

SPECIAL TRAITS

  • Constant Blaze. A wickerman constantly burns but is never consumed. Its flames are magical. Immersion in water only suppresses the flames, and only for as long as the wickerman is immersed. While its flames are suppressed, the wickerman doesn’t cause fire damage.
  • Fire Healing. Whenever the wickerman is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

ACTIONS

  • Multiattack. The wickerman makes two fist attacks. If it hits one creature with both fists, it can use Wicker Cage on the creature.
  • Barrage. Ranged Weapon Attack: +13 to hit, range 60/180 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage and 10 (3d6) fire damage.
  • Fist. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage and 10 (3d6) fire damage, and the target is grappled (escape DC 23).
  • Wicker Cage. The wickerman shoves a grappled creature into the cage built into its chest. The creature is blinded and restrained, it has total cover against attacks and other effects outside the wickerman, and it takes 21 (6d6) fire damage at the start of each of the wickerman’s turns. If the wickerman takes 20 damage or more on a single turn from a creature inside it, the wickerman releases all caged creatures, which fall prone in a space within 10 feet of the wickerman. If the wickerman dies, a caged creature is no longer restrained by it and can escape from the wickerman’s body by using 20 feet of movement, exiting prone.

ABOUT

A wickerman is a towering wicker statue with a cage in its chest. Inanimate ones are used for sacrifices to gods or nature faiths, and the constructs to terrify a faith’s enemies. A wickerman is created from 12,000 pounds of wicker and rare wood costing 10,000 gp. Activating the wickerman requires sacrificing a living humanoid inside its chest cage. Sacrificing a creature is an evil act.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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