Wight Champion

Family: Wight

Medium undead, neutral evil

Armor Class 17 (splint)
Hit Points 136 (16d8 + 64)
Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 18 (+4) 11 (+0) 11 (+0) 15 (+2)

Skills Athletics +6, Perception +3
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities poison, necrotic
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive perception 13
Languages the languages it knew in life
Challenge 8 (3,900 XP)

Special Traits

  • Indomitable (1/Day). The champion can reroll a failed save. It must use the new roll.
  • Second Wind (1/Day). As a bonus action, the champion regains 15 hit points.
  • Sunlight Sensitivity. While in sunlight, the champion has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Turn Resistance. The champion has advantage on saving throws against any effect that turns undead.

Actions

  • Multiattack. The champion makes three weapon attacks. It can use its Life Drain in place of one melee attack.
  • Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage, and the target is grappled (escape DC 14). Until this grapple ends, the champion must use one hand to maintain the grapple, but can automatically hit the grappled creature with its Life Drain. The target must succeed on a DC 13 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the champion’s control, unless the humanoid is restored to life or its body is destroyed. The champion can have no more than 25 zombies under its control at one time.
  • Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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