Wight Despoiler

Family: Wight

Medium undead, neutral evil

Armor Class 17 (half plate, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.

15 (+2) 10 (+0) 16 (+3) 10 (+0) 11 (+0) 18 (+4)

Skills Religion +3
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities poison, necrotic
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive perception 10
Languages the languages it knew in life
Challenge 7 (2,900 XP)

Special Traits

  • Draining Smite. When the despoiler hits a creature with a melee weapon attack, the despoiler can expend a spell slot to also hit the target with its Life Drain. If the despoiler expends a spell slot of 2nd level or higher, its Life Drain deals 4 (1d8) extra damage for each level above 1st.
  • Spellcasting. The despoiler is a 6th level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The despoiler has the following paladin spells prepared:
  • Sunlight Sensitivity. While in sunlight, the despoiler has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Turn Resistance. The despoiler has advantage on saving throws against any effect that turns undead.


  • Multiattack. The despoiler makes two longsword attacks. If it is not wielding a shield, it can use its Life Drain in place of one melee attack.
  • Life Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) necrotic damage. The target must succeed on a DC 15 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the despoiler¬ís control, unless the humanoid is restored to life or its body is destroyed. The despoiler can have no more than 25 zombies under its control at one time.
  • Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage, if used in two hands.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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