Wight Hunter

Family: Wight

Medium undead, neutral evil

Armor Class 16 (studded leather)
Hit Points 120 (16d8 + 48)
Speed 30 ft.

13 (+1) 19 (+4) 16 (+3) 10 (+0) 16 (+3) 16 (+3)

Skills Perception +6, Stealth +7, Survival +6
Damage Vulnerabilities radiant

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities poison, necrotic
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive perception 16
Languages the languages it knew in life
Challenge 7 (2,900 XP)

Special Traits

  • Favored Prey. When a creature fails a saving throw against the hunter’s Life Drain, the hunter can choose to make that creature its favored prey. The hunter gains a +4 bonus to weapon damage rolls against its favored prey. The creature remains the hunter’s favored prey for 24 hours. This effect ends early if the creature dies, or the hunter chooses a new favored prey.
  • Life Hunter. The hunter has advantage on Wisdom (Survival) checks to track living creatures.
  • Spellcasting. The hunter is a 5th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The hunter has the following ranger spells prepared:
  • Sunlight Sensitivity. While in sunlight, the hunter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Turn Resistance. The hunter has advantage on saving throws against any effect that turns undead.


  • Multiattack. The hunter makes two rapier attacks and uses its Life Drain, or makes two longbow attacks. If the hunter has a shortsword drawn, it can make a shortsword attack in place of its Life Drain.
  • Life Drain. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid or beast slain by this attack rises 24 hours later as a zombie under the hunter’s control, unless the creature is restored to life or its body is destroyed. The hunter can have no more than 25 zombies under its control at one time.
  • Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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