Wight Malignant

Medium undead, neutral evil

Armor Class 16 (scale mail, shield)
Hit Points 58 (9d8 + 18)
Speed 30 ft.

14 (+2) 10 (+0) 15 (+2) 10 (+0) 11 (+0) 17 (+3)

Skills Religion +3
Damage Vulnerabilities radiant

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities poison, necrotic
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive perception 10
Languages the languages it knew in life
Challenge 5 (1,800 XP)

Special Traits

  • Draining Smite. When the malignant hits a creature with a melee weapon attack, the malignant can expend a spell slot to also hit the target with its Life Drain. If the malignant expends a spell slot of 2nd level or higher, its Life Drain deals 4 (1d8) extra damage for each level above 1st.
  • Spellcasting. The malignant is a 3rd level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The malignant has the following paladin spells prepared:
  • Sunlight Sensitivity. While in sunlight, the malignant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Turn Resistance. The malignant has advantage on saving throws against any effect that turns undead.


  • Multiattack. The malignant makes two longsword attacks. If it is not wielding a shield, it can use its Life Drain in place of one melee attack.
  • Life Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the malignant¬ís control, unless the humanoid is restored to life or its body is destroyed. The malignant can have no more than 12 zombies under its control at one time.
  • Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage, if used in two hands.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.