Wiitikowan Savage Hunter

Family: Wiitikowan

Medium humanoid, neutral

Armor Class 14 (studded leather)
Hit Points 156 (24d8+48)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 11 (+0)

Skills Perception +3, Stealth +4, Survival +3
Senses darkvision 60 ft., passive Perception 11
Languages Common, Halat
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Mobility. The savage hunter can take the Dash action as a bonus action on each of its turns.
  • Reckless. At the start of its turn, the savage hunter can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
  • Trackless. The savage hunter no longer leaves tracks that can be followed without magic.
  • Wendigo Fever. The savage hunter suffers disadvantage on Wisdom ability checks, and is frightened in the presence of the wiitikowan.

ACTIONS

  • Multiattack. The savage hunter makes two melee weapon attacks or two ranged weapon attacks.
  • Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) slashing damage, or 6 (1d8+2) if wielded one-handed.
  • Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
  • Handaxe. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6+2) slashing damage.
Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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