Wilderness Knight

Medium humanoid (any race), any alignment

Armor Class 17 (half plate, shield)
Hit Points 45 (7d8 + 14)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 10 (+0) 12 (+1) 12 (+1)

Skills Animal Handling +5, Perception +3, Survival +5
Senses passive Perception 13
Languages Common
Challenge 1 (200 XP)

Special Traits

  • Brave. The wilderness knight has advantage on saving throws against being frightened.
  • Keen Hearing and Sight. The wilderness knight has advantage on Wisdom (Perception) checks that rely on hearing and sight.

Actions

  • Multiattack. The wilderness knight can make two longsword attacks or one attack with its lance.
  • Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
  • Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) piercing damage if used with two hands.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.