Wisp of Yearning

Tiny undead, chaotic evil

Armor Class 18
Hit Points 37 (15d4)
Speed 0 ft., fly 40 ft. (hover) ft.

1 (-5) 26 (+8) 10 (+0) 13 (+1) 15 (+2) 21 (+5)

Damage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 9
Languages the languages it knew in life
Challenge 3 (700 XP)

Special Traits

  • Consume Desire. As a bonus action, the wisp can target a creature within 30 feet that has been charmed by the wisp. The target takes 7 (2d6) psychic damage, or 14 (4d6) psychic damage, if the target is within 5 feet of the wisp. The wisp regains a number of hit points equal to the damage dealt. While charmed, the target is unaware of this damage.
  • Ephemeral. The wisp can’t wear or carry anything.
  • Incorporeal Movement. The wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Variable Illumination. The wisp sheds bright light in a radius of between 10 and 30 feet, and dim light in a radius of an equal number of feet. The wisp can change the radius as a bonus action.


  • Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d6) lightning damage.
  • Image of Desire. The wisp magically learns of a deep desire of a creature it can see within 40 feet. It creates an illusion around itself of a creature the target desires to be close to. For example, this can be a lost loved one, the subject of unrequited romantic feelings, or simply a creature that appears attractive and sexually desirable. The wisp’s voice sounds appropriate to the illusion. The wisp must concentrate to maintain the illusion, like concentrating on a spell. At the start of each of its turns, the target must succeed on a DC 16 Wisdom saving throw. On a failure, the creature is charmed by the wisp for as long as it maintains the illusion. While charmed, the creature must obey the wisp’s requests, provided these requests don’t put the creature in obvious danger, or require it to harm its allies.
  • Invisibility. The wisp, and its light, magically turn invisible until the wisp attacks or uses its Consume Desire. The wisp must concentrate to maintain its invisibility, like concentrating on a spell.

Wisps of yearning pulse gently with the rhythm of a calm heartbeat, aiming to put their prey at ease. They form from souls whose last thoughts were yearning for another, and lure in more victims by appearing as a vision of whoever they desire most, before feeding off their unfulfilled longing.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.