Wispling

Tiny undead, chaotic evil

Armor Class 16 

Hit Points 3 (2d4 – 2)

Speed 0 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA
1 (-5) 22 (+6) 9 (-1) 7 (-2) 13 (+1) 10 (+0)

Damage Immunities lightning, poison
Damage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 10
Languages
Challenge 1/8 (25 XP)

SPECIAL TRAITS

  • Ephemeral. The wispling can’t wear or carry anything.
  • Incorporeal Movement. The wispling can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Variable Illumination. The wispling sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The wispling can alter the radius as a bonus action.

ACTIONS

  • Shock. Melee Spell Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d6) lightning damage.
Section 15: Copyright Notice

The Whispering Fen © 2019, The Eldritch Press; Authors Fletcher Haug and Guy Corey

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