Witch Totem

Tiny construct (titanspawn), any evil

6 (-2) 13 (+1) 12 (+1) 8 (-1) 11 (+0) 6 (-2)

Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 20 ft., climb 20 ft.
Skills Stealth +5
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages Titan Speech (can’t speak)
Challenge 1/4 (50 XP)

Special Traits

  • Forest Camouflage. While it is in forest terrain and remains motionless, a witch totem is invisible.
  • Regeneration. The witch totem regains 1 hit point at the start of its turn. If the totem takes acid or fire damage, this trait doesn’t function at the start of its next turn. The witch totem is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
  • Traceless Passage. The witch totem can’t be tracked except by magical means. It leaves behind no tracks or other evidence of its passage.


  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 1) slashing damage.
  • Dart. Ranged Weapon Attack: +3 to hit, range 10/30 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage.


If forced or commanded to fight, a totem favors using darts. It uses its tiny claws only as a last resort, preferring instead to flee from enemies, sometimes escaping up into trees or other vegetation.


A witch totem is a tiny, doll-like thing constructed from carved wood and fibrous bundles of twigs, leaves, grass, and other natural materials.

It stands not much more than a foot high and bears a rune etched upon its forehead. Witches’ totems rarely initiate combat unless specifically commanded to do so. Instead, they usually remain hidden and then report enemies and interlopers back to their masters.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.