Family: Witchlight

Tiny construct, neutral

Armor Class 14
Hit Points 10 (4d4)
Speed fly 50 ft.

1 (-5) 18 (+4) 10 (+0) 10 (+0) 13 (+1) 7 (-2)

Skills Perception +3
Damage Immunities poison, radiant
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages understands the language of its creator but can’t speak
Challenge 1/4 (50 XP)

Special Traits

  • Dispel Magic Weakness. Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.
  • Luminance. A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.
  • Thin As Light. While a witchlight is not incorporeal, it can pass through any opening that light can.


  • Light Ray. Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.
  • Flash (Recharge 5-6). The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete section 15 entry - see the full license for this page