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Family: Lycanthropes

Medium monstrosity (shapechanger), chaotic evil

Armor Class 14 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 50 ft. in wolf form, 30 ft. in hybrid or human form

14 (+2) 27 (+3) 34 (+2) 22 (+1) 14 (+2) 22 (+2)

Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silver
Skills Deception +4, Perception +4
Senses Darkvision 60 ft., passive Perception 14
Languages Khemitian
Challenge 2 (450 XP)


  • Cunning Action. Afabu can take a Dash, Disengage, or Hide action as a bonus action on each of his turns in combat.
  • Mesmerizing Gaze. As a bonus action, Afabu in wolf or human form can target one living creature within 30 feet that it can see with its mesmerizing gaze. If the targeted creature can see Afabu, then the targeted creature must make a successful DC 12 Charisma saving throw or be stunned for 1d4 rounds. A creature that is capable of taking actions can, at the start of its turn, look away to avoid Afabu’s gaze for one complete round. If it targets Afabu while averting its gaze, it suffers all the usual penalties for attacking an unseen target. Creatures that are blind, unconscious, or unable to see Afabu for any other reason are immune to this attack.
  • Shapechanger. Afabu can change from its wolf form or human form to its hybrid form as a bonus action. Changing from wolf form directly to human form or vice versa takes an action. In wolf form, it is indistinguishable from a normal wolf.
  • Sneak Attack. Afabu can deal an extra 3d6 damage to one creature he hits with an attack if he has advantage on the attack roll. The attack must use a finesse or ranged weapon. He doesn’t need advantage on the attack roll if another enemy of the target is within five feet of it, that enemy isn’t incapacitated, and Afabu doesn’t have disadvantage on the attack roll.
  • Uncanny Dodge. When an attacker that Afabu can see hits him with an attack, he can use a reaction to halve the attack‘s damage.


  • Multiattack (Hybrid Form Only). Afabu makes two melee attacks.
  • Bite (Wolf Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) piercing damage and the target must make a successful DC 13 Dexterity saving throw or be knocked prone.
  • Claws (Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.
  • Shortsword (human and hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.
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