Wollahog

Medium beast, unaligned

Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.

Str Dex Con Int Wis Cha
13 (+1) 10 (+0) 16 (+3) 2 (-3) 11 (+0) 7 (-2)

Damage Resistances cold
Senses passive Perception 10
Languages
Challenge 1 (200 XP)

Special Traits

  • Charge. If the wollahog moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 13 Strength saving throw or be forced prone.
  • Cold Acclimated. The wollahog is naturally adapted to cold climates.
  • Keen Hearing and Scent. The wollahog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

  • Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

About

With thick gray tusks jutting from a protruding lower jaw, this plump, boar-like creature is covered in heavy blue-gray wool.

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