Wolverine

Medium beast, unaligned

Armor Class 12 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 25 ft., burrow 10 ft.

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 2 (-4) 12 (+1) 4 (-3)

Senses passive Perception 11
Languages
Challenge 1 (200 XP)

ACTIONS

  • Multiattack. The wolverine makes two claw attacks. If the wolverine hits the same target with both attacks, the target takes an extra 3 (1d6) slashing damage.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

ABOUT

Some armies are able to train and use wolverines to burrow underneath enemy holdings and fortifications. Once these fierce creatures have emerged inside enemy lines, they act as shock troops, softening up the enemy while the army uses the tunnel the wolverine burrowed to move its forces into place.

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

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