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Wolverine

Medium beast, unaligned

Armor Class 12 (natural armor)
Hit Points 48 (8d8 + 16)
Speed 25 ft., burrow 10 ft.

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 2 (-4) 12 (+1) 4 (-3)

Senses passive Perception 11
Languages
Challenge 1/2 (100 XP)

ACTIONS

  • Multiattack. The wolverine makes two claw attacks.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 2) slashing damage. If the wolverine hits the same creature with both claw attacks in the same round, it rends the target, dealing an extra 3 (1d6) slashing damage. This shaggy, low-slung animal looks like the offspring of a badger and a grizzly bear. Its short, broad muzzle is filled with small teeth, and each paw is tipped with five long, ragged claws.

ABOUT

Some armies are able to train and use wolverines to burrow underneath enemy holdings and fortifications. Once these fierce creatures have emerged inside enemy lines, they act as shock troops, softening up the enemy while the army uses the tunnel the wolverine burrowed to move its forces into place.

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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