Word Archon

Family: Archon

Tiny celestial, lawful good

Armor Class 13 (natural armor)
Hit Points 28 (8d4 + 8)
Speed 0 ft., fly 90 ft. (hover)

10 (+0) 14 (+2) 13 (+1) 13 (+1) 17 (+3) 16 (+3)

Saving Throws Wis +5, Cha +5
Skills Persuasion +5
Damage Resistances radiant
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned, prone
Senses darkvision 120 ft., passive Perception 13
Languages all, telepathy 60 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2


  • Immortal Nature. The word archon doesn’t require food, drink, or sleep.
  • Keen Sight. The word archon has advantage on Wisdom (Perception) checks that rely on sight.
  • Magic Resistance. The word archon has advantage on saving throws against spells and other magical effects.


    • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) radiant damage.
    • Forceful Words. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 10 (2d6 + 3) radiant damage.
    • Share Smite (3/Day). The word archon empowers the weapon of one creature within 30 feet of it that can hear and see it for 1 minute. The first time the target hits with the weapon on a turn, the weapon deals an extra 9 (2d8) radiant damage. If the creature the target hits is a Fiend or Undead, it takes 13 (3d8) radiant damage instead.
    • Spellcasting. The word archon casts one of the following spells, requiring no material or somatic components and using Charisma as the spellcasting ability (spell save DC 13):


A steel great helm with a featureless mask flies above the land, observing all. Golden light shines from the helm’s eye and neck openings. The wings adorning the sides of the helm flap rapidly, creating a musical tinkling. The least of their kind, word archons serve as observers, witnesses, and messengers for the greater archon host. The arrival of word archons on the Material Plane often indicates the forces of chaos are gaining the upper hand in a region. If the local residents can’t stem the tide, the word archon may call for a larger force of archons to step in, for better or worse.

High-Spirited Punsters. Word archons are surprisingly playful and have a deep love of puns and clever wordplay. They prefer to defuse tense situations through parley, and they disdain violence, turning to it only as a last resort or to protect innocents from agents of chaos. Some word archons take their love of repartee so seriously they speak only in rhyming couplets. Many other archons dislike this habit and interact with word archons only when necessary.

Dedicated to Order. Like all archons, word archons stand staunchly against fiends of all types, though they harbor a particular loathing for demons and their servitors. They are eager to assist mortals who come into conflict with demons or demonic cults.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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