Worg Alpha

Family: Worg

Large monstrosity, neutral evil

Armor Class 14 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 50 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 14 (+2) 7 (-2) 12 (+1) 8 (-1)

Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Goblin, Worg
Challenge 1 (200 XP)

Special Traits

  • Keen Hearing and Smell. The worg alpha has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it and the worg alpha make opposing Strength (Athletics) checks. If the worg alpha wins, the attack deals an additional 7 (1d6 + 4) damage.

About

A large and brutish canine, the worg has been described as ‘to a wolf what an orc is to a man’; bigger, stronger, and more illtempered. Packs of worgs may be found roaming the wild places of the world, and are sometimes kept as pets and status symbols by the wealthy and powerful, ill-advised as this may be. However, they are most commonly associated with goblins, with whom they share a pack instinct, bestial cunning, and a vicious streak.

In truth, worgs of various sizes are used by many different monstrous races. Some more intelligent races have bred different strains of worg, much like different breeds of dog; hobgoblins for example, are known to raise a large breed for themselves to ride, and a smaller breed not much larger than a common wolf for their goblin kin. Goblins on the other hand, simply ride on younger worgs until they become unmanageable, at which point they are either killed or chained up.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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