Wraith, Rift

Family: Wraith

Large undead, neutral evil

Armor Class 15
Hit Points 95 (10d10 + 40)
Speed 0 ft., fly 80 ft. (hover)

16 (+3) 20 (+5) 18 (+4) 12 (+1) 15 (+2) 3 (-4)

Skills Stealth +8
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities necrotic, poison, psychic
Condition Immunities charmed, exhaustion, grappled, paralyzed, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 8
Languages the languages it knew in life
Challenge 7 (2,900 XP)


  • Detect Life. The rift wraith can magically sense the presence of creatures up to 1 mile away that aren’t undead or constructs. It knows the direction they’re in but not their exact locations.
  • Incorporeal Movement. The rift wraith can move through other creatures and objects as if they were difficult terrain. It takes 6 (1d12) force damage if it ends its turn inside an object.
  • Sunlight Sensitivity. While in sunlight, the rift wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  • Life Drain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 27 (5d8 + 5) necrotic damage. The target must succeed on a DC 15 saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.


One monster that came through the Riftgates still haunts their thresholds. Rift wraiths prey on creatures on either side of the portals. They are formed from the tormented souls of creatures that didn’t survive the trip through a Riftgate. These undead appear in mountainous regions more than any other part of the wilderness.

Cursed Threshold. The area around the Riftgates is usually shrouded in dim light and shadows move in strange ways. Plants don’t grow near the portals, and many believe it’s because of the presence of rift wraiths.

Vampiric Vultures. These horrors can sense living creatures and feed off their energy. Rift wraiths drain the life out of their victims.

Undead Nature. A rift wraith doesn’t require air, food, drink, or sleep.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

This is not the complete section 15 entry - see the full license for this page