Wyrmling Dream Dragon

Family: Dragons

Medium dragon, neutral

Armor Class 17 (natural armor)
Hit Points 52 (8d8+16)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 15 (+2) 13 (+1) 11 (+0) 17 (+3)

Saves Dex +4, Con +4, Wis +2, Cha +5
Skills Perception +4, Stealth +4
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Master of Dreams. A dream dragon cannot be magically put to sleep.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
  • Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
    • Lightning Breath. The dragon exhales lightning in a 15-foot cone. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
    • Sleeping Breath. The dragon exhales magical sleep gas in a 15-foot cone. Each creature in the cone must make a DC 12 Constitution saving throw. Creatures who fail their saving throw are unconscious for 1 minute, until the sleeper takes damage, or until someone uses an action to shake or slap the sleeper awake. A sleeper may make a DC 12 Constitution saving throw at the end of each of its turns; on a success, it is no longer unconscious. Undead and creatures immune to being charmed are immune to being put to sleep.

ABOUT

Clouds trail from the edges of these graceful, nearly fanciful creatures in hypnotizing patterns. These self-styled masters of the Dimension of Dreams hunt that strange plane’s shifting expanse.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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