Wyrmling Nightmare Dragon

Family: Dragons

Medium dragon, neutral evil

Armor Class 17 (natural armor)
Hit Points 37 (5d8+15)
Speed 30 ft., fly 60 ft.

17 (+3) 15 (+2) 16 (+3) 10 (+0) 11 (+0) 13 (+1)

Saves Dex +4, Con +5, Wis +2, Cha +3
Skills Perception +4, Stealth +4
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 2 (450 XP)


  • Master of Dreams. A nightmare dragon cannot be magically put to sleep.
  • See in Darkness. A nightmare dragon can see in magical darkness.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
  • Acid Breath (Recharge 5-6). The dragon exhales acid in a 30-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d8) acid damage on a failed save, or half as much damage on a successful one.


Nightmare dragons have red frills and appear terribly contorted, trailing shadows behind them. These hunters of the Dimension of Dreams seek to wreak nightmares on sleepers and make existing bad dreams even more terrifying.

Nightmare dragons often work with night hags in their grim collection of sleeping souls.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

This is not the complete section 15 entry - see the full license for this page