Small fey, chaotic evil

Armor Class 15
Hit Points 27 (6d6+6)
Speed 25 ft., swim 25 ft.

13 (+1) 15 (+2) 12 (+1) 1 (-5) 10 (+0) 3 (-4)

Senses tremorsense 60 ft., passive Perception 10
Challenge 1 (200 XP)


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 5 (2d4) poison damage.
  • Churn Water (3/Day). The xicalcoatl can create a whirlpool in deep waters, affecting a 50 ft radius around itself. Creatures other than the xicalcoatl caught in this whirlpool must make a DC 12 Strength saving throw or take 10 (3d6) bludgeoning damage and begin to suffocate. This whirlpool lasts 1 minute or until the xicalcoatl dies or is unconscious.
  • Lure (Recharge 6). The xicalcoatl causes an intoxicating aroma to emerge from the jicama on its back. One humanoid, beast, or fey within 30 feet that it chooses must succeed on a DC 10 Wisdom saving throw or become charmed. While charmed, it is incapacitated and can take no actions other than to use its movement to approach the xicalcoatl and follow where it leads. The charmed condition ends immediately after the xicalcoatl attacks it (including using its churn water ability).


Central and South America and the Caribbean are the home to a wide variety of venomous and constrictor snakes. In addition to the titanic and truly monstrous menaces described elsewhere in this book and the mundane reptiles commonly known on Earth, however, there are a variety of unusual serpents drawn from myth and legend.

Chimalcoatl. Also called the “shield snake,” this thick, 8-foot-long gray and red serpent is unique for the broad, fleshy oval section on its back that resembles nothing so much as a round shield. This oval section has a flexible bony skeleton undergirding it and a vividly colored iridescent pattern that shifts and changes as the chimalcoatl moves. Its appearance is seen as an omen, with the changing patterns on its back indicating whether it brings weal or woe, prosperity and good fortune or death and war.

Tililcoatl. These curious snakes have dark black to purple scales, but their most distinguishing feature is that their body forks after about 2 feet of length into two separate tails, each another 2 to 3 feet in length. One of its tails contains its stomach and digestion and the other a venom sac which holds a potent toxin it stores and can spit at its enemies.

Velachif. This bright golden snake is only 3 feet long but is both poisonous and venomous. Its bite can be deadly to small creatures. Its flesh is considered a fine delicacy, but proper preparation is essential to remove the poison sacs that line each flank. An intact velachif can be sold for 5 to 50 gp to the right buyer. Xicalcoatl: This strange serpent is only 2-3 feet long, with scales of brown, bronze, and black with variegated scales on its belly. Its strangest feature, however, is a rounded protuberance they develop in adulthood that looks like a jicara, a drinking gourd or cup, with a smooth surface and the appearance of painted designs and patterns. The xicalcoatl can release pheromones that simulate the scent of brewed coffee or cocoa, and they lie in wait either in the grass or floating just below the surface of a pool, using the jicara as a lure. Creatures curious to see or fascinated by the aroma may be drawn into the water, at which point the xicalcoatl surges through the water at great speed creating a vortex that drags its victim into the water, drowning it.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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