Family: Xorn

Medium elemental, neutral

Armor Class 19 (natural armor)
Hit Points 73 (7d8 + 42)
Speed 20 ft., burrow 20 ft.

17 (+3) 10 (+0) 22 (+6) 11 (+0) 10 (+0) 11 (+0)

Skills Perception +6, Stealth +3
Damage Resistances piercing and slashing from nonmagical weapons that aren’t adamantine
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages Terran
Challenge 5 (1,800 XP)


  • Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.
  • Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.


  • Multiattack. The xorn makes three claw attacks and one bite attack.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.


The xorn are 5-6 feet tall and are native to the elemental plane of earth. When on the material plane they tend to live deep underground, where they feed on gemstones.

The Xorn look like boulders when stationary and are able to blend in their environment. The xorn do not attack humans or demi-humans as they cannot digest meat.

They are largely indifferent to creatures of the material plane — except for those carrying precious metals or minerals.

They can smell gemstones up to 20 feet away and will demand adventurers give them their gemstones and precious metals. If refused, they will almost always (90%) attack.

Section 15: Copyright Notice

Dwarrowdeep 5E, Copyright 2022; Greg Gillespie.

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