5e SRD >Creatures >

Xydragis

Huge fiend, neutral evil

Armor Class 17 (natural armor)
Hit Points 250 (20d12+120)
Speed 40 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA
21 (+5) 13 (+1) 22 (+6) 21 (+5) 18 (+4) 12 (+1)

Saving Throws Str +12, Dex +8, Con +13, Int +12, Wis +11, Cha +8
Skills Insight +18, Intimidation +15, Perception +11
Damage Resistances cold, fire, radiant; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 21
Languages Abyssal, Celestial, Common, Infernal
Challenge 22 (41,000 XP)

SPECIAL TRAITS

  • Devil’s Sight. Magical darkness doesn’t impede Xydragis’ darkvision.
  • Fear Aura. Any creature hostile to Xydragis that starts its turn within 30 feet of the fiend must make a DC 20 Wisdom saving throw, unless Xydragis is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to Xydragis’ Fear Aura for the next 24 hours.
  • Innate Spellcasting. Xydragis’ spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Knowledgeable. Xydragis gains its proficiency bonus (+7) on Intelligence checks.
  • Legendary Resistance (3/Day). When Xydragis fails a saving throw, it can choose to succeed instead.
  • Magic Weapons. Xydragis’ weapon attacks are magical.
  • Metamagic (10 Points/Day). Xydragis can spend metamagic points to activate metamagic when it innately casts a spell, but it can only activate one metamagic per spell.
  • Quickened Spell. When Xydragis casts a spell that has a casting time of 1 action, it can spend 2 metamagic points to change the casting time to 1 bonus action for this casting.
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