Large fiend (reticite), chaotic neutral

Armor Class 13
Hit Points 66 (12d8 + 12)
Speed 40 ft.

14 (+2) 16 (+3) 12 (+1) 8 (-1) 14 (+2) 10 (+0)

Skills Perception +5, Stealth +6
Damage Resistances lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Understands Common but can’t speak
Proficiency Bonus +3
Challenge 7 (2,900 XP)


  • Multiple Candles. The yan-gant-y-tan has five candles. While it has more than one candle, the yan-gant-y-tan has advantage on saving throws against being blinded, charmed, frightened, stunned, and knocked unconscious. Whenever the yan-gant-y-tan takes 13 or more damage in a single turn, one of its candles goes out. If all its candles go out, the yan-gant-y-tan dies. A moderate wind has a 50% chance of extinguishing one of the candles, and a strong wind (such as from a gust of wind spell) automatically extinguishes it. If a candle is blown out, the yang-y-tan suffers 13 points of cold damage.
  • Reactive Candles. For each candle the yan-gant-y-tan has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
  • Candlelight. The yan-gant-y-tan sheds bright light in a 5-foot radius and dim light for an additional 5 feet for each candle it has lit.
  • Water Susceptibility. For every 5 feet the yan-gant-y-tan moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.


  • Multiattack. The yan-gant-y-tan makes as many Candle Flame attacks as it has candles.
  • Candle Flame. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
  • Candlebane (5/Day). Yan-Gant-Y-Tan focuses its unsettling gaze on a creature it can see within 30 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. One of the yan-gant-y-tan’s candles is extinguished and it takes 13 points of damage with each use of Candlebane.
  • Candleboon (5/Day). The yan-gant-y-tan grants a boon to one creature it can see within 30 feet of it that isn’t an Undead. The boon’s recipient gains a d4 and can, at any time within the next 24 hours, roll this die and add the number rolled to one ability check, attack roll, or saving throw made by it. No creature can have more than one of these magic boons at a time. One of the yan-gant-y-tan’s candles is extinguished and it takes 13 points of damage with each use of Candleboon.
  • Candle Wheel. The yan-gant-y-tan can cause the flames on its five fingers to flare, causing them to spin in a wheel-like motion. If the yan-gant-y-tan has all five candles lit, one creature it can see within 30 feet must succeed on a DC 13 Wisdom saving throw against or be charmed until the end of the yan-gant-y-tan’s next turn. The charmed target is stunned. If the target’s saving throw is successful, the target is immune to yan-gant-y-tan’s Candle Wheel for the next 24 hours.


  • Protect Flames. The yan-gant-y-tan covers it flames with its free hand. Its candles are considered protected flames until the end of its turn. Against a gust of wind spell the yan-gant-y-tan has a 50% chance of one of its candles being extinguished.
  • Reignite. If the yan-gant-y-tan is within five feet of a fire source it can reignite one of its extinguished candles, healing 13 points of damage.


Yan-gant-y-tan appears as a humanoid creature with elongated limbs and fingers, each of which is double the length of a human’s. Its hair is matted and tangled, covering its body. It possesses a rat-like tail and a pair of conical horns that stick out diagonally from its head, above its ears. Its face is marked by a wide-eyed, rictus grin, with bony ridges casting shadows across its features. The most distinctive aspect is the five flames that hover above its clawed digits.

Yan-gant-y-tan is a mysterious fiend that resides in wetlands and swamps. It emerges from the foggy darkness, often near deserted footpaths, bringing with it an air of foreboding.

Yan-gant-y-tan is known to appear on desolate roads, often silently observing and following travelers before vanishing once more. It is cautious not to extinguish its finger flames, avoiding heavy rain or wind. While it is not inherently aggressive, its presence is often seen as a harbinger of ill fortune, and its cursed gaze can induce fear in those who meet its unsettling eyes.

Yan-gant-y-tan is a denizen of Retic, one of the lamplighters who keep the city’s many lanterns ablaze. They are lesser minions there and how they escape is anyone’s guess.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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