Large monstrosity, lawful evil

Armor Class 17 (natural armor)
Hit Points 212 (25d10+75)
Speed 50 ft., fly 50 ft.

21 (+5) 11 (+0) 17 (+3) 10 (+0) 12 (+1) 9 (-1)

Skills Survival +5
Saving Throws Strength +9, Constitution +7
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 11 (7200 XP)


  • Summon Storm. Once per day, the yedae can cast Storm of Vengeance with a DC of 17.
  • Magic Resistance. The yedae has advantage on saving throws against spells and other magical effects.


  • Multiattack. The yedae can strike twice with its claws and once with its Gore attack.
  • Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8+5) slashing damage.
  • Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10+5) piercing damage.
  • Roar (Recharge 6). The yedae’s roar is massive, sounding more like a deep, resonate, guttural growl that echoes the empty places of the frozen world. It consists of two parts; the first is a wave of sound that blasts all targets near the creature. Any creature within a 100-foot radius of the yedae suffers 11 (2d10) thunder damage. In addition, each creature in this radius must make a Wisdom save (DC 17) or be stunned until the end of their next turn. The sound wave precedes the frozen blast of its icy breath. In the same round that the sound strikes anyone within range, a 20-foot cone of icy breath emits from the yedae’s mouth. All creatures within this cone must make a Constitution save (DC 17), taking 42 (12d6) cold damage on a failed save, or half as much on a successful one.


The beast is huge, bound, and corded in muscle. Ape-like, the yedae are able to walk on their two short legs, or bowl over and charge on all four. Wide, roundish-flat snouts adorn their heads; thick, sharp teeth, built for rending and tearing, line the snout. Beyond the snout, the face widens into sallow cheek-like jawbones, from which two massive tusks sprout. The tusks bend up, curving toward the heavens, and are always adorned. The yedae’s eyes are small, beady, and dark. A thick white fur covers the creature from head to foot. A long tail, ending in a knobby truncheon crowns the formidable creature. Massive wings adorn it as well, stretching from their backsides, with a wingspan of a score or more feet.

Arctic Hunters. The yedae are rare, solitary creatures that live in the frozen tundra, high mountains, glaciers, and similar frigid environments. Voracious hunters, they stalk and kill anything that crosses their path, from mountain goats to wandering people. They hole up in deep dens, preferring ice caves. Here they hoard their treasures. They place tremendous value on gold, particularly jewelry. They often adorn their tusks with golden bands and rings to mark their wealth.

Clever Loners. Intelligent creatures, the yedae speak the Vulgate or common speech. They speak the secret languages of their alignment as well. They do not often converse with anyone, however, filled as there are with constant nagging hunger.

Merciless stalkers. The yedae are fearsome in combat. They stalk their prey from the ground, but when they spy prey, they take wing. Once airborne, they summon a storm and follow it into the attack. Rising into the air, they fall upon their victims from above. They prefer to rend and tear their victims, lifting them off the ground and dropping them; falling upon the broken forms to slay them. Only when hard-pressed, or faced with multiple foes do they use the roar of utriel.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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