Yell-Maker

Huge aberration, chaotic evil

Armor Class 17 (natural armor)
Hit Points 126 (11d12)
Speed 20 ft., swim 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 5 (-3) 11 (+0) 5 (-3)

Skills Perception +4, Stealth +4
Damage Vulnerabilities necrotic
Senses blindsight 30 ft., passive Perception 14
Languages understands Common but can’t speak
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Amphibious. The yell-maker can breathe air and water.

ACTIONS

  • Multiattack. The yell-maker makes four attacks with its claws.
  • Painful Claw. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage, and the target is grappled, escape DC 17. The yell-maker has four claws, each of which can grapple only one target. The target must also succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature can’t maintain concentration on a spell or any other effect that requires concentration. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

ABOUT

This awful thing has a body much like that of a crab, only rounder and of a jet-black color. Its eyes are bright yellow balls set on the ends of two horns that stick out of its head.

They are cruel looking eyes, too, and seem to be able to see every person in the room at the same time. The legs of the Yell-Maker, however, are the most curious part of the creature. There are six of them, slender and black as coal, and each extended twelve to fifteen feet from its body, when stretched out in a straight line. They are hinged in several places, so they can be folded up, or extended at will. At the ends of these thin legs are immense claws shaped like those of a lobster, and they are real nippers, of a most dangerous sort.

Yell-makers are deeply unpleasant ocean horrors employed by zogs to torture their enemies. They are fierce combatants in their own right, capable of taking on multiple opponents and dragging them back screaming to their masters. Yell-makers are deeply unnatural, evil things that most creatures instinctively know to avoid on sight.

Yell-makers are bred from a particular kind of giant crab, warped with dark magic so that it ceases to be a creature of nature and becomes an evil thing bent on spreading pain and suffering. Only zogs hold the secret to their creation.

In combat, yell-makers rely on their long claws to snip at opponents. They are adept at pinching opponents in the most painful way possible, making a yell-maker a difficult combatant to defeat. And yet yell-makers are vulnerable to attacks against aberrations, and spells like melt aberration are devastating to them.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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