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Yothan Warrior

Family: Yothans

This lizard-like creature is larger than a horse and has numerous strange eyes.

Large dragon, lawful evil

Armor Class 17 (splint armor)

Hit Points 93 (11d10 + 33)

Speed 50 ft., climb 50 ft.

18 (+4 13 (+1) 16 (+3) 14 (+2) 15 (+2) 16 (+3)

Skills Perception +5

Senses darkvision 60 ft., passive Perception 15

Languages Common, Draconic, Yothan

Challenge 6 (2,300 XP)

Special Traits

  • Keen Sight. The yothan has advantage on Wisdom (Perception) checks that rely on sight.
  • Magic Resistance. The yothan has advantage on saving throws against spells and other magical effects.


  • Multiattack. The yothan warrior makes three attacks: one with its bite, one with its claws, and one with its tail.
  • Bladed Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
  • Reinforced Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the target must make a DC 13 Constitution saving throw; it takesg 11 (2d10) poison damage on a failure, or half as much damage on a success.
  • Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.


A yothan warrior typically wears armor or other defenses, and can wield magical devices, attach weapons such as blades to their limbs, and even screw envenomed titanium spikes onto its fangs to make its bite deadlier. Yothans often use surgery and magic to make warriors’ venom glands hyperactive. A yothan warrior with a hyperactive venom gland has challenge rating 7 (2,900 XP) and deals 22 (4d10) poison damage on a failed save against its bite, or half as much damage on a successful one.

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Sandy Petersen's Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

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