Young Nightmare Dragon

Family: Dragons

Large dragon, neutral evil

Armor Class 17 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
21 (+5) 15 (+2) 21 (+5) 14 (+2) 13 (+1) 20 (+5)

Saves Dex +5, Con +8, Wis +4, Cha +8
Skills Perception +7, Stealth +5
Condition Immunities charmed
Senses blindsight 30 ft., darkvision 120 ft., passive Perception
Languages Common, Draconic
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Dreamsight. With a brief glance, a dream dragon can see a hazy image of the current dreams of sleeping creatures.
  • Master of Dreams. A nightmare dragon cannot be magically put to sleep.
  • See in Darkness. A nightmare dragon can see in magical darkness.

ACTIONS

  • Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
  • Acid Breath (Recharge 5-6). The dragon exhales acid in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 45 (10d8) acid damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

This is not the complete section 15 entry - see the full license for this page