Young Zombie Dragon

Large undead, neutral evil

Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., fly 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 19 (+4) 2 (-4) 7 (-2) 1 (-5)

Saving Throws Con +7, Wis +0
Damage Immunities poison, necrotic
Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 8
Languages understands Common and Draconic, but can’t speak
Challenge 5 (1,800 XP)

Special Traits

  • Cadaverous Appearance. While the zombie dragon is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Undead Fortitude. If damage reduces the zombie dragon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead.

Actions

  • Multiattack. The zombie dragon makes two attacks: one with its bite, and one with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Rot Breath (Recharge 5-6). The zombie dragon exhales a squall of necrotic rot in a 30-foot cone. Creatures in the area must succeed on a DC 15 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.
Adult Zombie Dragon

Huge undead, neutral evil

Armor Class 15 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 30 ft., fly 40 ft.

STR DEX CON INT WIS CHA
22 (+6) 8 (-1) 23 (+6) 2 (-4) 9 (-1) 1 (-5)

Saving Throws Con +10, Wis +3
Damage Immunities poison, necrotic
Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 9
Languages understands Common and Draconic, but can’t speak
Challenge 10 (5,900 XP)

Special Traits

  • Cadaverous Appearance. While the zombie dragon is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Undead Fortitude. If damage reduces the zombie dragon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead.

Actions

  • Multiattack. The zombie dragon makes two attacks: one with its bite, and one with its claws.
  • Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Additionally, living creatures must succeed on a DC 18 Constitution saving throw, or take 13 (3d8) necrotic damage and contract the zombie necrosis disease (p.192).
  • Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • Tail. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
  • Rot Breath (Recharge 5-6). The zombie dragon exhales a squall of necrotic rot in a 30-foot cone. Creatures in the area must succeed on a DC 18 Constitution saving throw, taking 31 (7d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw has its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or long rest. If the creature’s hit point maximum is reduced to 0, the creature dies.

Legendary Actions

The zombie dragon can take 1 legendary action, detailed below, at the end of another creature’s turn. The zombie dragon regains the use of its legendary action at the start of its turn.

  • Tail. The zombie dragon makes one tail attack.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.