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Zebra, Riding

Large beast, unaligned

Armor Class 14
Hit Points 23 (2d10 + 12)
Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 18 (+4) 6 (–2) 15 (+2) 8 (–1)

Skills Perception +3
Senses passive Perception 13
Languages
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Keen Hearing and Smell. The zebra has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Minor Concealment. Creatures have disadvantage on ranged attacks against the zebra if it is part of a group of three or more zebra, and no two are more than 5 feet apart.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

ABOUT

Though smaller and a bit slower than horses, zebras have great endurance and agility. They are vicious animals and do not need to be trained to use their hooves or bite in combat. Zebras stand 4 to 5 feet tall at the shoulder and weigh about 700 pounds. Their striped coloration makes it harder to target individuals accurately when they are standing or moving in a group.

Section 15: Copyright Notice
Southlands. © 2021 Open Design LLC. Authors: Richard Green with Wolfgang Baur, Basheer Ghouse, and Kelly Pawlik.