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Zombie, Aqueous

Family: Zombies

Medium undead, neutral evil

Armor Class 9
Hit Points 30 (4d8 + 12)
Speed 20 ft., swim 20 ft.

13 (+1) 8 (–1) 16 (+3) 3 (–4) 6 (–2) 5 (–3)

Saving Throws Wis +0
Damage Immunities poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1/2 (100 XP)


  • Undead Fortitude. If damage reduces the aqueous zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the aqueous zombie drops to 1 hit point instead.


  • Multiattack. The aqueous zombie makes two Slam attacks.
  • Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
  • Salt Spray (recharge 5–6). The aqueous zombie ejects a salt spray in a 10-foot line that is five feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 7 (2d6) bludgeoning damage, or half as much damage on a successful one.


Aqueous zombies are the remains of victims sacrificed to the sea and the gods of the deep. The ritual to create them is quite gruesome and involves stuffing the still-living sacrifice with dried sea salt and blood until their stomach bursts, at which point they are drowned.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games