Zombie, Behir

Huge undead, neutral evil

Armor Class 17 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 50 ft., climb 40 ft.

23 (+6) 10 (+0) 18 (+4) 3 (-4) 7 (-2) 5 (-3)

Saving Throws Wisdom +2
Damage Immunities lightning, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 90 ft., passive Perception 8
Languages —
Challenge 11 (7,200 XP)

Special Traits

  • Undead Fortitude. If damage reduces the behir zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


  • Multiattack. The behir zombie makes two attacks: one with its bite and one with its constrict.
  • Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
  • Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir zombie isn’t already constricting a creature, and the target is restrained until this grapple ends.
  • Swallow. The behir zombie makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the zombie, and it takes 21 (6d6) necrotic damage at the start of each of the behir zombie’s turns. A zombie can have only one creature swallowed at a time. If the behir zombie dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.