Zombie, Brine

Medium undead, neutral evil

Armor Class 11 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 20 ft., swim 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 13 (+1) 2 (-4) 10 (+0) 10 (+0)

Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Challenge 1 (200 XP)

Special Traits

  • Undead Fortitude. If damage reduces the brine zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the brine zombie drops to 1 hit point instead.

Actions

  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.