Zombie, Carcharodron

Family: Zombies

Gargantuan undead, neutral evil

Armor Class 13 (natural armor)
Hit Points 332 (19d20 + 133)
Speed 0 ft., swim 60 ft.

30 (+10) 6 (-2) 24 (+7) 1 (-5) 3 (-4) 5 (-3)

Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses blindsight 60 ft., passive Perception 6
Languages —
Challenge 18 (20,000 XP)

Special Traits

  • Blood Frenzy. The carcharodron zombie has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Turn Resistance. The carcharodron zombie has advantage on saving throws against any effect that turns undead.
  • Undead Fortitude. If damage reduces the carcharodron zombie shark to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie shark drops to 1 hit points instead.


  • Multiattack. The carcharodron zombie makes two attacks: one with its bite and one with its tail slam.
  • Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 37 (5d10 + 10) piercing damage.
  • Tail Slam. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 54 (8d10 + 10) bludgeoning damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete section 15 entry - see the full license for this page