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Zombie, Creep

Family: Zombies

Medium undead, chaotic evil

Armor Class 12 (natural armor)
Hit points 22 (3d8 + 6)
Speed 20 ft.

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 16 (+3) 10 (+0) 10 (+0) 10 (+0)

Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 7
Languages Common
Challenge 1 (200 XP)

Special Traits

  • Death Burst. The creep zombie explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) piercing damage and become infested by 1d4 creeps. At the start of each of the target’s turns, the target takes 1d6 necrotic damage per creep infesting it. At the end of each of its turns thereafter, the target takes 3 (1d6) necrotic damage per creep infesting it (maximum of 10d6). A creep-infested target dies if it drops to 0 hit points, then rises 10 minutes later as a creep zombie. If a creep-infested creature is targeted by an effect that cures disease or removes a curse, all the creeps infesting it wither away. Hive Mind. The creep zombie is immune to the charmed and frightened conditions while within 30 feet of at least one other creep

Actions

  • Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. Instead of dealing damage, the creep zombie can grapple the target (escape DC 12). Spit. Melee Weapon Attack: +4 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the creep zombie, incapacitated, or restrained. Hit: A creep attaches to the target. While on the target’s skin, the creep can be killed by normal means or scraped off using an action (the creep zombie can use this action to launch a scraped-off creep at a humanoid it can see within 10 feet of the creep). A creep enters the target at the end of the target’s next turn, dealing 1 piercing damage to it. Applying fire to the wound before the end of the target’s next turn deals 1 fire damage to the target and kills these creeps. At the end of each of its turns thereafter, the target takes 3 (1d6) necrotic damage per creep infesting it (maximum of 10d6). A creep-infested target dies if it drops to 0 hit points, then rises 10 minutes later as a creep zombie. If a creep-infested creature is targeted by an effect that cures disease or removes a curse, all the creeps infesting it wither away.

About

This animated corpse stumbles about wildly. Something pulses in its mouth, as if the zombie’s tongue had a life of its own.

Creep zombies are created by other creeps. They contain creeps in their brains. They are especially adept at spitting them into other peoples’ mouths. Creep zombies are less combatants and more physically delivery systems for explosive infestations of creeps.

Section 15: Copyright Notice
5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.