Zombie, Fire Beetle

Family: Zombies

Small undead, neutral evil

Armor Class 13 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 10 (+0) 12 (+1) 1 (-5) 7 (-2) 3 (-4)

Saving Throws Wisdom +0
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 30 ft., passive Perception 8
Languages —
Challenge 1/2 (100 XP)

Special Traits

  • Sickly Illumination. The beetle zombie sheds sickly, dim light in a 10-foot radius.
  • Undead Fortitude. If damage reduces the zombie fire beetle to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page