Zombie, Flesh-stitched

Family: Zombies

Medium undead, unaligned

Armor Class 15 (natural armor)
Hit points 2 + your Intelligence modifier + 5 times your artificer level (the flesh-stitched zombie has a number of Hit Dice [d8s] equal to your artificer level)
Speed 20 ft.

19 (+5) 9 (-1) 18 (+4) 6 (-2) 10 (+0) 5 (-3)

Saving Throws Dex-1 plus PB, Con +4 plus PB
Skills Athletics +5 plus PB, Perception +0 plus (PB * 2)
Damage Immunities lightning, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10 + (PB * 2)
Languages understands the languages you speak
Challenge ?

Special Traits

  • Lightning Absorption. Whenever the flesh-stitched zombie is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt. Proficiency Bonus. The flesh-stitched zombie’s proficiency bonus is equal to your bonus


  • Fist. Melee Weapon Attack: + your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB bludgeoning damage.


This animated corpse has been stitched together from body parts of other bodies.

Flesh-stitched zombies are created by stitchcrafters who specialize in knitting together disparate body parts and bringing them to life with electricity to do their bidding.

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page