Zombie, Giant Crayfish

Family: Zombies

Large undead, unaligned

Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 20 ft., swim 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 14 (+2) 2 (-4) 10 (+0) 2 (-4)

Saving Throws Constitution +4
Skills Athletics +7, Perception +4, Stealth +4
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages —
Challenge 2 (450 XP)

Special Traits

  • Turn Resistance. The giant crayfish zombie has advantage on saving throws against any effect that turns undead.
  • Undead Fortitude. If damage reduces the giant crayfish zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

  • Multiattack. The monstrous crayfish zombie makes two attacks with its claws.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. The target is grappled (escape DC 13) if the monstrous crayfish isn’t already constricting a creature, and the target is restrained until the grapple ends.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page