Zombie, Gray Render

Family: Zombies

Large undead, neutral evil

Armor Class 16 (natural armor)
Hit Points 153 (18d10 + 54)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 17 (+3) 3 (-4) 14 (+2) 8 (-1)

Saving Throws Wisdom +5
Skills Perception +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages understands Giant but can’t speak
Challenge 8 (3,900 XP)

Special Traits

  • Keen Smell. The gray render zombie has advantage on Wisdom (Perception) checks based on smell.
  • Siege Monster. The gray render zombie deals double damage to objects and structures.
  • Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

  • Multiattack. The gray render zombie makes one bite attack and two claw attacks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page