5e SRD >Creatures >

Zombie, Gug

Large undead, neutral evil

Armor Class 17 (natural armor)
Hit Points 190 (20d10 + 80)
Speed 40 ft.

STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 19 (+4) 11 (+0) 16 (+3) 11 (+0)

Saving Throws Wisdom +7
Skills Athletics +11, Acrobatics +12, Perception +7, Stealth +8, Survival +7
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 17
Languages understands Undercommon but can’t speak
Challenge 10 (5,900 XP)

Special Traits

  • Compression. A gug zombie can contort and distend their bodies in unnatural ways, allowing them to fit through any space large enough for a Small creature to fit without squeezing, and can move through any space large enough for a Tiny creature, but moves at a speed of 5 feet while doing so.
  • Turn Resistance. The gug zombie has advantage on saving throws against any effect that turns undead.
  • Undead Fortitude. If damage reduces the zombie gug to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

  • Multiattack. The gug zombie makes one Bite attack and two Claw attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 15ft., one target. Hit: 25 (6d6 + 4) slashing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.