5e SRD >Creatures >

Zombie, Juju

Medium undead, neutral evil

Armor Class 16 (chain mail)
Hit Points 39 (6d8 + 12)
Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 15 (+2) 4 (-3) 10 (+0) 14 (+2)

Skills Acrobatics +7, Athletics +9
Damage Resistances fire
Damage Immunities cold, lightning, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages it knew in life but can’t speak
Challenge 3 (700 XP)

Special Traits

  • Magic Resistance. The juju zombie has advantage on saving throws against spells and other magical effects.
  • Turn Resistance. The juju zombie has advantage on saving throws against any effect that turns undead.
  • Undead Fortitude. If damage reduces the juju zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

  • Multiattack. The juju zombie makes two attacks with its longsword, or one attack with its longsword and one slam attack.
  • Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 +5) bludgeoning damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.