Zombie, Mummy

Family: Zombies

Medium undead, chaotic evil

Armor Class 11
Hit Points 17 (2d8 + 8)
Speed 20 ft.

20 (+5) 13 (+1) 13 (+1) 2 (-4) 2 (-4) 2 (-4)

Damage Vulnerabilities fire
Damage Resistances cold
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 6
Challenge 2 (450 XP)


  • Multiattack. The mummy zombie makes two Claw attacks.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 5) slashing damage plus 7 (2d6) necrotic damage.


Certain cursed temples or those built to glorify dark gods in the lands of Khemit animate all living creatures that die within them. These corpses rise as mummy zombies, not nearly as powerful as true mummies and lacking the funeral wrappings. Their flesh is desiccated and often infused with the substances used to mummify the dead, which sometimes hides their walking corpse status under wafts of perfumed air. These undead retain some semblance of the minds they had in life, though twisted with hatred toward their companions who “Let them die,” and can use many of the skills they had in life, though not anything as complex as spellcasting.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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