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Zombie, Nihilethic

Medium undead, neutral evil

Armor Class 9 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 20 ft., swim 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 6 (–2) 16 (+3) 3 (–4) 6 (–2) 5 (–3)

Saving Throws Wis +0
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison; bludgeoning, piercing and slashing from nonmagical attacks (only when in ethereal form)
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understand Primordial Notoan and the languages it knew in life but can’t speak
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Dual State. Like its nihileth creator, a nihilethic zombie can assume either a material or ethereal form. When in its material form, it has resistance to nonmagical attacks. In its ethereal form, it is immune to nonmagical attacks. Its ethereal form appears as a dark purple outline of its material form, with a blackish-purple haze within. It can change between the two forms as a bonus action.
  • Zombie Nature. Unless noted otherwise, a nihilethic zombie has the same traits as a zombie, including their Undead Fortitude.

ACTIONS

  • Slam (material form only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and the target must succeed on a DC 13 Constitution saving throw or become diseased. The disease has little effect for one minute; during that time, it can be removed by bless, lesser restoration, or comparable magic. After one minute, the diseased creature’s skin becomes translucent and slimy. The creature cannot regain hit points unless it is at least partially underwater, and the disease can be removed only by heal or comparable magic. Unless the creature is either fully submerged or frequently doused with water, it takes 6 (1d12) acid damage every 10 minutes. If a creature dies while diseased, it rises in 2d6 rounds as a nihilethic zombie. This zombie is permanently dominated by the nihileth that commands the attacking zombie.
  • Withering Touch (ethereal form). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) necrotic damage.

REACTIONS

  • Sacrifice Life. A nihilethic zombie can sacrifice itself to heal a nihileth within 30 feet of it. All of its remaining hit points transfer to the nihileth in the form of healing. The nihilethic zombie is reduced to 0 hit points and it doesn’t make an Undead Fortitude saving throw. A nihileth cannot be healed above its maximum hit points in this manner.
  • Void Body. The nihilethic zombie can reduce the damage it takes from a single source by 1d12 points. This reduction cannot be applied to radiant damage.
Section 15: Copyright Notice
Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning