Zombie, Okokiyat

Family: Zombies

Medium undead, unaligned

Armor Class 8 (natural armor)
Hit points 22 (3d8 + 6)
Speed 20 ft.

15 (+2) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

Damage Vulnerabilities fire
Damage Immunities poison, psychic
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 7
Challenge 1/8 (25 XP)

Special Traits

  • Rejuvenation. If it has an ouanga, a destroyed okokiyat gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the ouanga. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.


This shuffling zombie is a moldy corpse devoid of any signs of intelligence.

Okokiyat zombies are created through by sculpting an effigy (an ouanga) out of wax or some other substance. The ouanga is then captured in a coffin or some other confinement, where the bokor uses it to control the okokiyat zombie.

Okokiyat zombies don’t really fight, they stumble and trip onto people. Only the strategic mind of a bokor can put them to effective use.

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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