Zombie, Rhinoceros Beetle

Family: Zombies

Large undead, neutral evil

Armor Class 15 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 20 ft.

STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 18 (+4) 2 (-4) 10 (+0) 9 (-1)

Senses darkvision 60 ft, passive Perception 10
Languages
Challenge 8 (3,900 XP)

Special Traits

  • Trample. If the zombie beetle moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be forced prone. If the target is prone, the beetle can make one slam attack against it as a bonus action.
  • Turn Resistance. The zombie beetle has advantage on saving throws against any effect that turns undead.
  • Undead Fortitude. If damage reduces the beetle zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

  • Multiattack. The beetle zombie makes one bite attack, one slam attack, and one gore attack.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) piercing damage.
  • Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.
  • Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page