5e SRD >Creatures >

Zombie, Spellgorged

Medium undead, neutral evil

Armor Class 10
Hit Points 108 (12d8 + 36)
Speed 20 ft.

13 (+1) 10 (+0) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

Saving Throws Wisdom +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1 (200 XP)

Special Traits

  • Spell Storing. The spellgorged zombie can store any spells cast into its mouth as if it were a ring of spell storing. The zombie can store up to 5 levels worth of spells at a time. The spells stored in the zombie uses the slot level, spell save DC, spell attack bonus, and the spellcasting ability of the original caster. Once the spell is released by the zombie it is no longer stored in it, freeing up space for additional spells.
  • Undead Fortitude. If damage reduces the spellgorged zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


  • Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


It is the ultimate humiliation for a spellcaster to be reduced to a mindless, rotting husk used only to store the spells of a rival. Created with the use of a create greater undead spell, a spellgorged zombie is a programmed being, which appears much like a normal zombie. It must be made from a corpse that was in life an arcane or divine spellcaster. Spellgorged zombies may be used to store spells much like a ring of spell storing with the notable exception that they may be programmed to exhaust these spells by the spellcaster through a series of set commands.

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City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene