Zombie, Troll

Family: Zombies

Large undead, neutral evil

Armor Class 17 (natural armor)
Hit Points 94 (9d10 + 45)
Speed 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 6 (-2) 20 (+5) 3 (-4) 6 (-2) 5 (-3)

Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the Common and Giant but can’t speak
Challenge 4 (1,100 XP)

Special Traits

  • Keen Smell. The zombie troll has advantage on Wisdom (Perception) checks that rely on smell.
  • Regeneration. The zombie troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.
  • Undead Fortitude. If damage reduces the zombie troll to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

  • Multiattack. The troll zombie makes three attacks: one bite and two claw attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page