Medium fey, lawful good

Armor Class 17 (ghostly plate)
Hit Points 136 (16d8 + 64)
Speed 0 ft., fly 30 ft.

18 (+4) 18 (+4) 18 (+4) 15 (+2) 20 (+5) 15 (+2)

Saving Throws Con +8, Wis +9, Cha +6
Skills Insight +9, Intimidation +6, Nature +6, Perception +9
Damage Immunities poison, psychic
Damage Resistances acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 19; see invisibility
Languages telepathy 100 ft.
Challenge 10 (5,900 XP)



  • Multiattack. The zuishin makes three sword or bow attacks.
  • Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, plus 7 (2d6) radiant damage if the target is evil. The zuishin’s sword is magical.
  • Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage, plus 7 (2d6) radiant damage if the target is evil. The zuishin’s bow and its arrows are magical.
  • Healing Arrow. As a bonus action, a zuishin can shoot an ally with a spectral arrow from its bow. If the arrow hits, the target takes no damage but is healed 8 (1d8 + 4) hit points and is affected as lesser restoration. Alternatively, it can affect the target as a heal spell, but then the zuishin cannot use this ability again until it completes a long rest.
  • Merge with Ward. While within or adjacent to a shrine, torii gate, archway, or other gateway or portal, the zuishin can merge with it. While merged, the zuishin is immune to damage and can’t be targeted, and if it wishes it can seal the gate as if it had cast arcane lock. Its senses function normally while merged. It can emerge as an action, appearing in any unoccupied space within or adjacent to either its current gateway or doorway or archway of similar or greater size within 500, as if it had cast dimension door.


While all kami are enemies of oni, none are so fervent as the zuishin. Known also as shrine kami, zuishin take as their wards gates, doorways, religious places, and the spiritual archways known as torii, ensuring that the gates are respected. Zuishin can use many weapons but tend to favor the bow. A zuishin treats its equipment with utmost care, viewing weapons as extensions of itself. It never discards its bow voluntarily; if the weapon is ever lost or destroyed, a zuishin can craft a new one in a month.

Zuishin treat other kami with respect and are always willing to lend a helping hand. Creatures other than kami must earn a zuishin’s trust before receiving its aid and do so by honoring the gate it guards or providing an offering to the kami, such as a tree branch or other small piece of nature. Zuishin manifest as suits of armor with a partly manifest warrior within and wield glowing weapons. They appear translucent and almost ghostly but have semi-solid physical bodies that levitate off the ground, as though they stood about 5 feet tall.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

This is not the complete section 15 entry - see the full license for this page