Amphibious Adaptation

You can survive out of water far longer than your aquatic kin.

Prerequisite(s): Aquatic creature that cannot breathe out of water.


  • Increase your Constitution score by 1, to a maximum of 20.
  • You can survive out of water for a number of hours equal to your Consitution score before you risk suffocation. If you already have the ability to survive out of water for a limited amount of time before suffocating or suffering other ill effects, that amount of time is doubled.
  • If you do not possess a land speed, you gain a land speed of 5 feet. If you possess a land speed that is less than 20 feet, your speed on land increases by 5 feet.
  • You can walk across the top of unstable mats of seaweed, kelp, lily pads, and the like, requiring a DC 5 Dexterity (Acrobatics) check for large, thick tangles of such aquatic vegetation and a DC 15 Dexterity (Acrobatics) check for thin or loose layers of such vegetation. In addition, plants and plant-based effects gain disadvantage on any check to grapple you and you gain advantage on any roll to avoid being grappled by a plant or plant-based effect (such as a saving throw against entangle).
Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.